#include <nanovdb/NanoVDB.h>
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| __hostdev__ | ReadAccessor (const RootT &root) |
| | Constructor from a root node.
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| __hostdev__ | ReadAccessor (const GridT &grid) |
| | Constructor from a grid.
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| __hostdev__ | ReadAccessor (const TreeT &tree) |
| | Constructor from a tree.
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| __hostdev__ void | clear () |
| | Reset this access to its initial state, i.e. with an empty cache.
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| __hostdev__ const RootT & | root () const |
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| | ReadAccessor (const ReadAccessor &)=default |
| | Defaults constructors.
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| | ~ReadAccessor ()=default |
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| ReadAccessor & | operator= (const ReadAccessor &)=default |
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| __hostdev__ bool | isCached1 (const CoordType &ijk) const |
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| __hostdev__ bool | isCached2 (const CoordType &ijk) const |
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| __hostdev__ ValueType | getValue (const CoordType &ijk) const |
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| __hostdev__ ValueType | getValue (int i, int j, int k) const |
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| __hostdev__ ValueType | operator() (const CoordType &ijk) const |
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| __hostdev__ ValueType | operator() (int i, int j, int k) const |
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| __hostdev__ auto | getNodeInfo (const CoordType &ijk) const |
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| __hostdev__ bool | isActive (const CoordType &ijk) const |
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| __hostdev__ bool | probeValue (const CoordType &ijk, ValueType &v) const |
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| __hostdev__ const LeafT * | probeLeaf (const CoordType &ijk) const |
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| template<typename RayT> |
| __hostdev__ uint32_t | getDim (const CoordType &ijk, const RayT &ray) const |
| |
| template<typename OpT, typename... ArgsT> |
| __hostdev__ auto | get (const CoordType &ijk, ArgsT &&... args) const |
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| template<typename OpT, typename... ArgsT> |
| __hostdev__ auto | set (const CoordType &ijk, ArgsT &&... args) const |
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| template<typename> |
| class | RootNode |
| | Allow nodes to insert themselves into the cache.
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| |
| template<typename, uint32_t> |
| class | InternalNode |
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| template<typename, typename, template< uint32_t > class, uint32_t> |
| class | LeafNode |
| |
◆ BuildType
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ CoordType
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ ValueType
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ ReadAccessor() [1/4]
template<typename BuildT, int LEVEL0, int LEVEL1>
Constructor from a root node.
◆ ReadAccessor() [2/4]
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ ReadAccessor() [3/4]
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ ReadAccessor() [4/4]
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ ~ReadAccessor()
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ clear()
template<typename BuildT, int LEVEL0, int LEVEL1>
Reset this access to its initial state, i.e. with an empty cache.
◆ get()
template<typename BuildT, int LEVEL0, int LEVEL1>
template<typename OpT, typename... ArgsT>
◆ getDim()
template<typename BuildT, int LEVEL0, int LEVEL1>
template<typename RayT>
◆ getNodeInfo()
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ getValue() [1/2]
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ getValue() [2/2]
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ isActive()
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ isCached1()
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ isCached2()
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ operator()() [1/2]
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ operator()() [2/2]
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ operator=()
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ probeLeaf()
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ probeValue()
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ root()
template<typename BuildT, int LEVEL0, int LEVEL1>
◆ set()
template<typename BuildT, int LEVEL0, int LEVEL1>
template<typename OpT, typename... ArgsT>
◆ InternalNode
template<typename BuildT, int LEVEL0, int LEVEL1>
template<typename, uint32_t>
◆ LeafNode
template<typename BuildT, int LEVEL0, int LEVEL1>
template<typename, typename, template< uint32_t > class, uint32_t>
◆ RootNode
template<typename BuildT, int LEVEL0, int LEVEL1>
template<typename>
Allow nodes to insert themselves into the cache.
◆ CacheLevels
template<typename BuildT, int LEVEL0, int LEVEL1>
| const int CacheLevels = 2 |
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static |